FPropertyInfoHelpers

Windows
MacOS
Linux

References

Module

LevelSnapshots

Header

/Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelSnapshots/Public/PropertyInfoHelpers.h

Include

#include "PropertyInfoHelpers.h"

Syntax

class FPropertyInfoHelpers

Functions

Name Description

Public function Static

bool

 

AreNumericPropertiesNearlyEqual

(
    const FNumericProperty* Proper...,
    const void* ValuePtrA,
    const void* ValuePtrB
)

Public function Static

FProperty &#...

 

GetParentProperty

(
    const FProperty* Property
)

Public function Static

bool

 

IsPropertyCollection

(
    const FProperty* Property
)

Returns true if the property is a set, array, map, etc but NOT a struct

Public function Static

bool

 

IsPropertyComponentFast

(
    const FProperty* Property
)

A quick property flag check. Assumes the property flags are properly set/deserialized

Public function Static

bool

 

IsPropertyContainer

(
    const FProperty* Property
)

Returns true if the property is a struct, map, array, set, etc

Public function Static

bool

 

IsPropertyInCollection

(
    const FProperty* Property
)

Is the property an element of a set, array, map, etc

Public function Static

bool

 

IsPropertyInContainer

(
    const FProperty* Property
)

Is the property an element of a struct, set, array, map, etc

Public function Static

bool

 

IsPropertyInMap

(
    const FProperty* Property
)

Public function Static

bool

 

IsPropertyInStruct

(
    const FProperty* Property
)

Public function Static

bool

 

IsPropertySubObject

(
    const FProperty* Property
)

A quick property flag check. Assumes the property flags are properly set/deserialized

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss