Module |
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Header |
/Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelSnapshots/Public/PropertySelectionMap.h |
Include |
#include "PropertySelectionMap.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FPropertySelectionMap
Binds an object to its selected properties
Name | Description | ||
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AddDeletedActorToRespawn ( |
Respawn the actor from the data in the snapshot. |
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AddNewActorToDespawn ( |
Destroy the given actors when a snapshot is applied. |
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AddObjectProperties ( |
Binds properties to an object which are supposed to be rolled back. |
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Empty ( |
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const TSet< ... |
GetDeletedActorsToRespawn() |
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GetKeyCount() |
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GetKeys() |
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const TSet< ... |
GetNewActorsToDespawn() |
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const FPrope... |
GetSelectedProperties ( |
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const FPrope... |
GetSelectedProperties ( |
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RemoveDeletedActorToRespawn ( |
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RemoveNewActorToDespawn ( |
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RemoveObjectPropertiesFromMap ( |