FPropertySelectionMap

Binds an object to its selected properties

Windows
MacOS
Linux

References

Module

LevelSnapshots

Header

/Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelSnapshots/Public/PropertySelectionMap.h

Include

#include "PropertySelectionMap.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FPropertySelectionMap

Remarks

Binds an object to its selected properties

Functions

Name Description

Public function

void

 

AddDeletedActorToRespawn

(
    const FSoftObjectPath& Original
)

Respawn the actor from the data in the snapshot.

Public function

void

 

AddNewActorToDespawn

(
    AActor* WorldActor
)

Destroy the given actors when a snapshot is applied.

Public function

void

 

AddObjectProperties

(
    UObject* WorldObject,
    const FPropertySelection& Selected...
)

Binds properties to an object which are supposed to be rolled back.

Public function

void

 

Empty

(
    bool bCanShrink
)

Public function Const

const TSet< ...

 

GetDeletedActorsToRespawn()

Public function Const

int32

 

GetKeyCount()

Public function Const

TArray< FSof...

 

GetKeys()

Public function Const

const TSet< ...

 

GetNewActorsToDespawn()

Public function Const

const FPrope...

 

GetSelectedProperties

(
    UObject* WorldObject
)

Public function Const

const FPrope...

 

GetSelectedProperties

(
    const FSoftObjectPath& WorldObject...
)

Public function

void

 

RemoveDeletedActorToRespawn

(
    const FSoftObjectPath& Original
)

Public function

void

 

RemoveNewActorToDespawn

(
    AActor* WorldActor
)

Public function

void

 

RemoveObjectPropertiesFromMap

(
    UObject* WorldObject
)

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