| UObjectBase
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Module |
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Header |
/Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelSnapshots/Public/Settings/LevelSnapshotsEditorDataManagementSettings.h |
Include |
#include "Settings/LevelSnapshotsEditorDataManagementSettings.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=Engine, defaultconfig)
class ULevelSnapshotsEditorDataManagementSettings : public UObject
Name | Description | ||
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DefaultLevelSnapshotName |
The format to use for the resulting filename. |
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LevelSnapshotSaveDir |
The format to use for the resulting filename. |
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RootLevelSnapshotSaveDir |
Must be a directory in the Game Content folder ("/Game/"). For best results, use the picker. |
Name | Description | |
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ULevelSnapshotsEditorDataManagementSettings ( |
Name | Description | ||
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FFormatNamed... |
GetFormatNamedArguments ( |
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const FStrin... |
GetNameOverride() |
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const FStrin... |
GetSaveDirOverride() |
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IsNameOverridden() |
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IsPathOverridden() |
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ParseTokensInText |
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SanitizeAllProjectSettingsPaths ( |
Removes /?:&*"<>|%#@^ . |
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SanitizePathInline |
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SetNameOverride ( |
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SetSaveDirOverride ( |
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ValidateRootLevelSnapshotSaveDirAsGameContentRelative() |