FLidarPointCloudNormal

3D vector represented using only a single byte per component

Windows
MacOS
Linux

References

Module

LidarPointCloudRuntime

Header

/Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/LidarPointCloudShared.h

Include

#include "LidarPointCloudShared.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FLidarPointCloudNormal

Remarks

3D vector represented using only a single byte per component

Variables

Name Description

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

uint8

 

X

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

uint8

 

Y

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

uint8

 

Z

Constructors

Name Description

Public function

FLidarPointCloudNormal()

Public function

FLidarPointCloudNormal

(
    const FVector& Normal
)

Public function

FLidarPointCloudNormal

(
    const float& X,
    const float& Y,
    const float& Z
)

Functions

Name Description

Public function Const

bool

 

IsValid()

Public function

void

 

Reset()

Public function

void

 

SetFromFloats

(
    const float& InX,
    const float& InY,
    const float& InZ
)

Public function

void

 

SetFromVector

(
    const FVector& Normal
)

Public function Const

FVector

 

ToVector()

Operators

Name Description

Public function Const

bool

 

operator==

(
    const FLidarPointCloudNormal& Othe...
)

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