Module |
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Header |
/Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/LidarPointCloudShared.h |
Include |
#include "LidarPointCloudShared.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FLidarPointCloudNormal
3D vector represented using only a single byte per component
Name | Description | |
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FLidarPointCloudNormal() |
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FLidarPointCloudNormal ( |
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FLidarPointCloudNormal ( |
Name | Description | ||
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IsValid() |
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Reset() |
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SetFromFloats ( |
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SetFromVector ( |
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ToVector() |
Name | Description | ||
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operator== ( |