ULidarPointCloudFileIO_ASCII

Inherits from [UBlueprintFunctionLibrary](API\Runtime\Engine\Kismet\UBlueprintFunctionLibrary) to allow exposure to Blueprint Library in the same class.

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Inheritance Hierarchy

References

Module

LidarPointCloudRuntime

Header

/Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/IO/LidarPointCloudFileIO_ASCII.h

Include

#include "IO/LidarPointCloudFileIO_ASCII.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class ULidarPointCloudFileIO_ASCII :
    public UBlueprintFunctionLibrary,
    public FLidarPointCloudFileIOHandler

Remarks

Inherits from UBlueprintFunctionLibrary to allow exposure to Blueprint Library in the same class.

Constructors

Functions

Name Description

Public function Static

ULidarPointC...

 

CreatePointCloudFromFile

(
    const FString& Filename,
    const FLidarPointCloudAsyncParamete...,
    const FVector2D& RGBRange,
    const FLidarPointCloudImportSetting...
)

Public function Static UFunction BlueprintCallable, Category, Meta

void

 

CreatePointCloudFromFile

(
    UObject* WorldContextObject,
    const FString& Filename,
    bool bUseAsync,
    FVector2D RGBRange,
    FLidarPointCloudImportSettings_ASCI...,
    FLatentActionInfo LatentInfo,
    ELidarPointCloudAsyncMode& AsyncMo...,
    float& Progress,
    ULidarPointCloud*& PointCloud
)

Overridden from FLidarPointCloudFileIOHandler

Name Description

Public function Virtual Const

TSharedPtr< ...

 

GetImportSettings

(
    const FString& Filename
)

Returns a shared pointer for the import settings of this importer.

Public function Virtual

bool

 

HandleExport

(
    const FString& Filename,
    ULidarPointCloud* PointCloud
)

These will actually be called to process the export of the asset.

Public function Virtual

bool

 

HandleImport

(
    const FString& Filename,
    TSharedPtr< FLidarPointCloudImportS...,
    FLidarPointCloudImportResults& Out...
)

This is what will actually be called to process the import of the file.

Public function Virtual Const

bool

 

SupportsConcurrentInsertion

(
    const FString& Filename
)

Returns true if the given file supports importing and building an octree concurrently.

Public function Virtual Const

bool

 

SupportsExport()

Must return true if the handler supports exporting.

Public function Virtual Const

bool

 

SupportsImport()

Must return true if the handler supports importing.

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