Rendering

Windows
MacOS
Linux

Classes

Name

Description

Public struct

FLidarPointCloudProxyUpdateData

Used to pass data to RT to update the proxy's render data

Public struct

FLidarPointCloudProxyUpdateDataNode

Public struct

FLidarPointCloudSceneProxyWrapper

This allows the LOD Manager to observe the SceneProxy via weak pointer

Public class

ILidarPointCloudSceneProxy

Used for communication between LOD Manager and SceneProxy

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss