Module |
|
Header |
/Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/LidarPointCloud.h |
Include |
#include "LidarPointCloud.h" |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Lidar Point Cloud")
bool IsFullyLoaded() const
Returns true, if the cloud is fully and persistently loaded.