ULidarPointCloud::MarkPointVisibilityDirty

This should to be called if any manual modification to individual points' visibility has been made.

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MacOS
Linux

References

Module

LidarPointCloudRuntime

Header

/Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/LidarPointCloud.h

Include

#include "LidarPointCloud.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Lidar Point Cloud")
void MarkPointVisibilityDirty()

Remarks

This should to be called if any manual modification to individual points' visibility has been made. If not marked dirty, the rendering may work sub-optimally.

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