[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="Normals",
Meta=(ClampMin="0.0", DisplayName="Noise Tolerance"))
float NormalsNoiseTolerance
Higher values are less susceptible to noise, but will most likely lose finer details, especially around hard edges. Lower values retain more detail, at the expense of time.
setting this too low will cause visual artifacts and geometry holes in noisier datasets.