ULidarPointCloud::Reimport

Re-imports the cloud from it's original source file, overwriting any current point information.

Windows
MacOS
Linux

References

Module

LidarPointCloudRuntime

Header

/Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/LidarPointCloud.h

Include

#include "LidarPointCloud.h"

Source

/Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Private/LidarPointCloud.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Lidar Point Cloud",
          Meta=(Latent, WorldContext="WorldContextObject", LatentInfo="LatentInfo", ExpandEnumAsExecs="AsyncMode"))
void Reimport
(
    UObject * WorldContextObject,
    bool bUseAsync,
    FLatentActionInfo LatentInfo,
    ELidarPointCloudAsyncMode & AsyncMode,
    float & Progress
)

Remarks

Re-imports the cloud from it's original source file, overwriting any current point information.

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