ClassificationColors

Used with the Classification source. Maps the given classification ID to a color.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="Appearance")
TMap< int32, FLinearColor > ClassificationColors

Remarks

Used with the Classification source. Maps the given classification ID to a color.

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