GapFillingStrength

If set to > 0, it attempts to close gaps between points.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="Appearance", Meta=(ClampMin="0.0"))
float GapFillingStrength

Remarks

If set to > 0, it attempts to close gaps between points. Setting this too high may cause visual artifacts. This setting may interfere with AO

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