PointSizeBias

Larger values will help mask LOD transition areas, but too large values will lead to loss of detail.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, AdvancedDisplay, Category="Appearance",
          Meta=(ClampMin="0.0", ClampMax="0.15"))
float PointSizeBias

Remarks

Larger values will help mask LOD transition areas, but too large values will lead to loss of detail. Values in range 0.035 - 0.05 seem to produce best overall results.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss