ULidarPointCloudComponent::SetVisibilityOfPointsByRay

Sets visibility of points hit by the given ray.

Windows
MacOS
Linux

References

Module

LidarPointCloudRuntime

Header

/Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/LidarPointCloudComponent.h

Include

#include "LidarPointCloudComponent.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Lidar Point Cloud")
void SetVisibilityOfPointsByRay
(
    bool bNewVisibility,
    FVector Origin,
    FVector Direction,
    float Radius
)

Remarks

Sets visibility of points hit by the given ray.

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