bUseFrustumCulling

If enabled, points outside of the visible frustum will not be rendered.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="Rendering")
bool bUseFrustumCulling

Remarks

If enabled, points outside of the visible frustum will not be rendered. While most project should leave this enabled, disabling it may help with the data streaming lag when shooting cinematics.

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