FDropTimecode

Hold a frame of a Linear Timecode Frame

Windows
MacOS
Linux

References

Module

LinearTimecode

Header

/Engine/Plugins/Media/LinearTimecode/Source/LinearTimecode/Public/DropTimecode.h

Include

#include "DropTimecode.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FDropTimecode

Remarks

Hold a frame of a Linear Timecode Frame

Variables

Name Description

Public variable UProperty Category BlueprintReadWrite

bool

 

bColorFraming

Sync is in phase with color burst

Public variable UProperty Category BlueprintReadWrite

bool

 

bNewFrame

Is a new timecode frame

Public variable UProperty Category BlueprintReadWrite

bool

 

bRunningForward

When timecode is reading forward

Public variable UProperty Category BlueprintReadWrite

int32

 

FrameRate

Guess at incoming frame rate

Public variable UProperty Category BlueprintReadWrite

FTimecode

 

Timecode

Decoded Timecode

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