| UObjectBase
|
Module |
|
Header |
/Engine/Plugins/Media/LinearTimecode/Source/LinearTimecode/Public/LinearTimecodeComponent.h |
Include |
#include "LinearTimecodeComponent.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Meta=(BlueprintThreadSafe))
class UDropTimecodeToStringConversion : public UBlueprintFunctionLibrary
Extend type conversions to handle FDropTimecode structure