| UObjectBase
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Module |
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Header |
/Engine/Plugins/Animation/LiveLink/Source/LiveLink/Public/LiveLinkAnimationVirtualSubject.h |
Include |
#include "LiveLinkAnimationVirtualSubject.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Meta=(DisplayName="Animation Virtual Subject"))
class ULiveLinkAnimationVirtualSubject : public ULiveLinkVirtualSubject
A Skeleton virtual subject is an assembly of different subjects supporting the animation role.
Name | Description | |
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ULiveLinkAnimationVirtualSubject() |
Name | Description | ||
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AreSubjectsValid ( |
Validates current source subjects. |
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BuildFrame ( |
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BuildSkeleton ( |
Builds a new ref skeleton based on the current subject state (can early out if ref skeleton is already up to date) |
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BuildSubjectSnapshot ( |
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DoesSkeletonNeedRebuilding() |
Tests to see if current ref skeleton is up to data. |
Name | Description | ||
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PostEditChangeProperty ( |
Called when a property on this object has been modified externally |