ULiveLinkPreset

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

LiveLink

Header

/Engine/Plugins/Animation/LiveLink/Source/LiveLink/Public/LiveLinkPreset.h

Include

#include "LiveLinkPreset.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType)
class ULiveLinkPreset : public UObject

Functions

Name Description

Public function Const UFunction BlueprintCallable, BlueprintPure, Category

bool

 

AddToClient

(
    const bool bRecreatePresets
)

Add the sources and subjects from this preset, but leave any existing sources and subjects connected.

Public function Const UFunction BlueprintCallable, BlueprintPure, Category

bool

 

ApplyToClient()

Remove all previous sources and subjects and add the sources and subjects from this preset.

Public function UFunction BlueprintCallable, Category

void

 

BuildFromClient()

Reset this preset and build the list of sources and subjects from the client.

Public function Const

const TArray...

 

GetSourcePresets()

Get the list of source presets.

Public function Const

const TArray...

 

GetSubjectPresets()

Get the list of subject presets.

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