FLiveLinkCameraControllerUpdateFlags

Flags to control whether incoming values from LiveLink Camera FrameData should be applied or not

Windows
MacOS
Linux

References

Module

LiveLinkCamera

Header

/Engine/Plugins/VirtualProduction/LiveLinkCamera/Source/LiveLinkCamera/Public/LiveLinkCameraController.h

Include

#include "LiveLinkCameraController.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FLiveLinkCameraControllerUpdateFlags

Remarks

Flags to control whether incoming values from LiveLink Camera FrameData should be applied or not

Variables

Name Description

Public variable UProperty Category, EditAnywhere

bool

 

bApplyAperture

Whether to apply Aperture if it's available in LiveLink FrameData

Public variable UProperty Category, EditAnywhere

bool

 

bApplyAspectRatio

Whether to apply Aspect Ratio if it's available in LiveLink FrameData

Public variable UProperty Category, EditAnywhere

bool

 

bApplyFieldOfView

Whether to apply FOV if it's available in LiveLink FrameData

Public variable UProperty Category, EditAnywhere

bool

 

bApplyFilmBack

Whether to apply Filmback if it's available in LiveLink StaticData

Public variable UProperty Category, EditAnywhere

bool

 

bApplyFocalLength

Whether to apply Focal Length if it's available in LiveLink FrameData

Public variable UProperty Category, EditAnywhere

bool

 

bApplyFocusDistance

Whether to apply Focus Distance if it's available in LiveLink FrameData

Public variable UProperty Category, EditAnywhere

bool

 

bApplyProjectionMode

Whether to apply Projection Mode if it's available in LiveLink FrameData

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