Module |
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Header |
/Engine/Plugins/VirtualProduction/LiveLinkCamera/Source/LiveLinkCamera/Public/LiveLinkCameraController.h |
Include |
#include "LiveLinkCameraController.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FLiveLinkCameraControllerUpdateFlags
Flags to control whether incoming values from LiveLink Camera FrameData should be applied or not
Name | Description | ||
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bApplyAperture |
Whether to apply Aperture if it's available in LiveLink FrameData |
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bApplyAspectRatio |
Whether to apply Aspect Ratio if it's available in LiveLink FrameData |
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bApplyFieldOfView |
Whether to apply FOV if it's available in LiveLink FrameData |
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bApplyFilmBack |
Whether to apply Filmback if it's available in LiveLink StaticData |
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bApplyFocalLength |
Whether to apply Focal Length if it's available in LiveLink FrameData |
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bApplyFocusDistance |
Whether to apply Focus Distance if it's available in LiveLink FrameData |
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bApplyProjectionMode |
Whether to apply Projection Mode if it's available in LiveLink FrameData |