| ULiveLinkControllerBase::SetAttachedComponent()
|
Module |
|
Header |
/Engine/Plugins/VirtualProduction/LiveLinkCamera/Source/LiveLinkCamera/Public/LiveLinkCameraController.h |
Include |
#include "LiveLinkCameraController.h" |
Source |
/Engine/Plugins/VirtualProduction/LiveLinkCamera/Source/LiveLinkCamera/Private/LiveLinkCameraController.cpp |
virtual void SetAttachedComponent
(
UActorComponent * ActorComponent
)
Sets the component this controller is driving