ULiveLinkComponentController::OnRegister

Called when a component is registered, after Scene is set, but before CreateRenderState_Concurrent or OnCreatePhysicsState are called.

Windows
MacOS
Linux

Override Hierarchy

UActorComponent::OnRegister()

ULiveLinkComponentController::OnRegister()

References

Module

LiveLinkComponents

Header

/Engine/Plugins/Animation/LiveLink/Source/LiveLinkComponents/Public/LiveLinkComponentController.h

Include

#include "LiveLinkComponentController.h"

Source

/Engine/Plugins/Animation/LiveLink/Source/LiveLinkComponents/Private/LiveLinkComponentController.cpp

Syntax

virtual void OnRegister()

Remarks

Called when a component is registered, after Scene is set, but before CreateRenderState_Concurrent or OnCreatePhysicsState are called.

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