ULiveLinkDebuggerSettings

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MacOS
Linux

Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

ULiveLinkDebuggerSettings

References

Module

LiveLinkCurveDebugUI

Header

/Engine/Plugins/Animation/LiveLinkCurveDebugUI/Source/LiveLinkCurveDebugUI/Public/LiveLinkDebuggerSettings.h

Include

#include "LiveLinkDebuggerSettings.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=Engine, defaultconfig)
class ULiveLinkDebuggerSettings : public UObject

Variables

Name Description

Public variable UProperty Category, EditAnywhere, Meta Config

float

 

DPIScaleMultiplier

This multiplier is used on the Viewport Widget version (IE: In Game) as it needs to be slightly more aggresive then the PC version.

Public variable UProperty Category, EditAnywhere, Meta Config

FSlateColor

 

MaxBarColor

Color used when the CurveValueBar is at 1.0.

Public variable UProperty Category, EditAnywhere, Meta Config

FSlateColor

 

MinBarColor

TODO : Make DPI based off a nice curve at some point, for now we just do a rough calculation.

Constructors

Name Description

Public function

ULiveLinkDebuggerSettings()

Functions

Name Description

Public function Const

FSlateColor

 

GetBarColorForCurveValue

(
    float CurveValue
)

Public function Const UFunction BlueprintCallable, Category

float

 

GetDPIScaleBasedOnSize

(
    FIntPoint Size
)

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