ULiveLinkBlueprintVirtualSubjectFactory

Windows
MacOS
Linux

Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UFactory

ULiveLinkBlueprintVirtualSubjectFactory

References

Module

LiveLinkEditor

Header

/Engine/Plugins/Animation/LiveLink/Source/LiveLinkEditor/Public/VirtualSubjects/LiveLinkBlueprintVirtualSubjectFactory.h

Include

#include "VirtualSubjects/LiveLinkBlueprintVirtualSubjectFactory.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(HideCategories=Object)
class ULiveLinkBlueprintVirtualSubjectFactory : public UFactory

Variables

Name Description

Public variable UProperty Category, EditAnywhere, Meta

TSubclassOf< UO...

 

ParentClass

The parent class of the created blueprint.

Public variable UProperty Category BlueprintReadWrite

TSubclassOf< UL...

 

Role

Constructors

Overridden from UFactory

Name Description

Public function Virtual

bool

 

ConfigureProperties()

Opens a dialog to configure the factory properties.

Public function Virtual

UObject *...

 

FactoryCreateNew

(
    UClass* InClass,
    UObject* InParent,
    FName InName,
    EObjectFlags Flags,
    UObject* Context,
    FFeedbackContext* Warn
)

Create a new object by class.

Public function Virtual Const

FText

 

GetDisplayName()

Returns the name of the factory for menus

Public function Virtual Const

uint32

 

GetMenuCategories()

When shown in menus, this is the category containing this factory.

Public function Virtual Const

bool

 

ShouldShowInNewMenu()

Returns true if this factory should be shown in the New Asset menu (by default calls CanCreateNew).

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