| UObjectBase
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Module |
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Header |
/Engine/Plugins/Animation/LiveLink/Source/LiveLinkEditor/Public/VirtualSubjects/LiveLinkBlueprintVirtualSubjectFactory.h |
Include |
#include "VirtualSubjects/LiveLinkBlueprintVirtualSubjectFactory.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(HideCategories=Object)
class ULiveLinkBlueprintVirtualSubjectFactory : public UFactory
Name | Description | ||
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TSubclassOf< UO... |
ParentClass |
The parent class of the created blueprint. |
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TSubclassOf< UL... |
Role |
Name | Description | |
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ULiveLinkBlueprintVirtualSubjectFactory() |
Name | Description | ||
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ConfigureProperties() |
Opens a dialog to configure the factory properties. |
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UObject *... |
FactoryCreateNew ( |
Create a new object by class. |
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GetDisplayName() |
Returns the name of the factory for menus |
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GetMenuCategories() |
When shown in menus, this is the category containing this factory. |
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ShouldShowInNewMenu() |
Returns true if this factory should be shown in the New Asset menu (by default calls CanCreateNew). |