UK2Node_UpdateVirtualSubjectDataBase

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MacOS
Linux

Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UEdGraphNode

UK2Node

UK2Node_UpdateVirtualSubjectDataBase

References

Module

LiveLinkGraphNode

Header

/Engine/Plugins/Animation/LiveLink/Source/LiveLinkGraphNode/Public/K2Node_UpdateVirtualSubjectDataBase.h

Include

#include "K2Node_UpdateVirtualSubjectDataBase.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Abstract)
class UK2Node_UpdateVirtualSubjectDataBase : public UK2Node

Functions

Name Description

Protected function Virtual Const

void

 

AddPins

(
    FKismetCompilerContext& CompilerCo...,
    UK2Node_CallFunction* UpdateVi...
)

Add additionnal pins that the update subject function could need

Public function Const

UEdGraphPin ...

 

GetLiveLinkStructPin()

Get the Live Link Struct input pin

Protected function Virtual Const

FText

 

GetStructPinName()

Returns the struct display name

Protected function Virtual Const

UScriptStruc...

 

GetStructTypeFromRole

(
    ULiveLinkRole* Role
)

Returns Struct type associated to the subject's role (static or frame)

Public function Const

UEdGraphPin ...

 

GetThenPin()

Get the then output pin

Protected function Virtual Const

FName

 

GetUpdateFunctionName()

Returns the custom thunk function name

Public function Virtual Const

bool

 

IsCompatibleWithGraph

(
    const UEdGraph* TargetGraph
)

Protected function Const

void

 

SetPinToolTip

(
    UEdGraphPin& InOutMutatablePin,
    const FText& InPinDescription
)

Takes the specified "MutatablePin" and sets its 'PinToolTip' field (according to the specified description)

Overridden from UK2Node

Name Description

Public function Virtual Const

void

 

EarlyValidation

(
    FCompilerResultsLog& MessageLog
)

This function if used for nodes that needs CDO for validation (Called before expansion)

Public function Virtual

void

 

ExpandNode

(
    FKismetCompilerContext& CompilerCo...,
    UEdGraph* SourceGraph
)

Expands a node while compiling, which may add additional nodes or delete this node

Public function Virtual Const

void

 

GetMenuActions

Replacement for GetMenuEntries().

Public function Virtual Const

FText

 

GetMenuCategory()

Override to provide a default category for specific node types to be listed under.

Public function Virtual Const

bool

 

IsConnectionDisallowed

(
    const UEdGraphPin* MyPin,
    const UEdGraphPin* OtherPin,
    FString& OutReason
)

Public function Virtual Const

bool

 

IsNodeSafeToIgnore()

Query if this is a node that is safe to ignore (e.g., a comment node or other non-structural annotation that can be pruned with no warnings).

Overridden from UEdGraphNode

Name Description

Public function Virtual

void

 

AllocateDefaultPins()

Allocate default pins for a given node, based only the NodeType, which should already be filled in.

Public function Virtual Const

FSlateIcon

 

GetIconAndTint

(
    FLinearColor& OutColor
)

Public function Virtual Const

FText

 

GetNodeTitle

(
    ENodeTitleType::Type TitleType
)

Gets the name of this node, shown in title bar

Public function Virtual Const

FText

 

GetTooltipText()

Gets the tooltip to display when over the node

Constants

Name

Description

LiveLinkStructPinDescription

Struct pin description

LiveLinkStructPinName

Name of the struct pin

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