| UObjectBase
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Module |
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Header |
/Engine/Plugins/Animation/LiveLink/Source/LiveLinkGraphNode/Public/K2Node_UpdateVirtualSubjectDataBase.h |
Include |
#include "K2Node_UpdateVirtualSubjectDataBase.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Abstract)
class UK2Node_UpdateVirtualSubjectDataBase : public UK2Node
Name | Description | ||
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AddPins ( |
Add additionnal pins that the update subject function could need |
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UEdGraphPin ... |
GetLiveLinkStructPin() |
Get the Live Link Struct input pin |
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GetStructPinName() |
Returns the struct display name |
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UScriptStruc... |
GetStructTypeFromRole ( |
Returns Struct type associated to the subject's role (static or frame) |
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UEdGraphPin ... |
GetThenPin() |
Get the then output pin |
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GetUpdateFunctionName() |
Returns the custom thunk function name |
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IsCompatibleWithGraph ( |
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SetPinToolTip ( |
Takes the specified "MutatablePin" and sets its 'PinToolTip' field (according to the specified description) |
Name | Description | ||
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EarlyValidation ( |
This function if used for nodes that needs CDO for validation (Called before expansion) |
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ExpandNode ( |
Expands a node while compiling, which may add additional nodes or delete this node |
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GetMenuActions |
Replacement for GetMenuEntries(). |
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GetMenuCategory() |
Override to provide a default category for specific node types to be listed under. |
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IsConnectionDisallowed ( |
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IsNodeSafeToIgnore() |
Query if this is a node that is safe to ignore (e.g., a comment node or other non-structural annotation that can be pruned with no warnings). |
Name | Description | ||
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AllocateDefaultPins() |
Allocate default pins for a given node, based only the NodeType, which should already be filled in. |
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GetIconAndTint ( |
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GetNodeTitle ( |
Gets the name of this node, shown in title bar |
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GetTooltipText() |
Gets the tooltip to display when over the node |
Name |
Description |
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LiveLinkStructPinDescription |
Struct pin description |
LiveLinkStructPinName |
Name of the struct pin |