FLiveLinkLensBlueprintData

Facility structure to handle lens data in blueprint

Windows
MacOS
Linux

Inheritance Hierarchy

FLiveLinkBaseBlueprintData

FLiveLinkLensBlueprintData

References

Module

LiveLinkLens

Header

/Engine/Plugins/VirtualProduction/LiveLinkLens/Source/LiveLinkLens/Public/LiveLinkLensTypes.h

Include

#include "LiveLinkLensTypes.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FLiveLinkLensBlueprintData : public FLiveLinkBaseBlueprintData

Remarks

Facility structure to handle lens data in blueprint

Variables

Name Description

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

FLiveLinkLensFr...

 

FrameData

Dynamic data that can change every frame

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

FLiveLinkLensSt...

 

StaticData

Static data that should not change every frame

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