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Header |
/Engine/Plugins/Animation/LiveLink/Source/LiveLinkMovieScene/Public/MovieScene/MovieSceneLiveLinkSection.h |
Include |
#include "MovieScene/MovieSceneLiveLinkSection.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UMovieSceneLiveLinkSection : public UMovieSceneSection
A movie scene section for all live link recorded data
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ChannelMask |
Channels that we may not send to live link or they are sent but not priority (MattH to do). |
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TSharedPtr< FLi... |
StaticData |
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SubjectPreset |
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SubSections |
Name | Description | |
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UMovieSceneLiveLinkSection ( |
Name | Description | ||
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CreateChannelProxy() |
Called when first created. Creates the channels required to represent this section |
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FMovieSceneE... |
CreateSectionTemplate ( |
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FinalizeSection ( |
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GetChannelCount() |
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GetMovieSectionForRole ( |
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Initialize ( |
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RecordFrame ( |
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SetMask |
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SetSubjectName ( |
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UpdateChannelProxy() |
Called during loading. |
Name | Description | ||
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Modify ( |
That the object will be modified. |
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PostEditChangeProperty ( |
Called when a property on this object has been modified externally |
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PostEditImport() |
Called after importing property values for this object (paste, duplicate or .t3d import) Allow the object to perform any cleanup for properties which shouldn't be duplicated or are unsupported by the script serialization |
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PostLoad() |
Do any object-specific cleanup required immediately after loading an object. |
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Serialize ( |
Handles reading, writing, and reference collecting using FArchive. |
Name | Description | ||
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CurveNames_DEPRECATED |
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PropertyFloatChannels_DEPRECATED |
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RefSkeleton_DEPRECATED |
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SubjectName_DEPRECATED |
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TemplateToPush_DEPRECATED |