UMovieSceneLiveLinkSection

A movie scene section for all live link recorded data

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MacOS
Linux

Inheritance Hierarchy

References

Module

LiveLinkMovieScene

Header

/Engine/Plugins/Animation/LiveLink/Source/LiveLinkMovieScene/Public/MovieScene/MovieSceneLiveLinkSection.h

Include

#include "MovieScene/MovieSceneLiveLinkSection.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UMovieSceneLiveLinkSection : public UMovieSceneSection

Remarks

A movie scene section for all live link recorded data

Variables

Name Description

Public variable UProperty

TArray< bool >

 

ChannelMask

Channels that we may not send to live link or they are sent but not priority (MattH to do).

Public variable

TSharedPtr< FLi...

 

StaticData

Public variable UProperty

FLiveLinkSubjec...

 

SubjectPreset

Public variable UProperty

TArray< UMovieS...

 

SubSections

Constructors

Name Description

Public function

UMovieSceneLiveLinkSection

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function

int32

 

CreateChannelProxy()

Called when first created. Creates the channels required to represent this section

Public function Virtual Const

FMovieSceneE...

 

CreateSectionTemplate

(
    const UMovieScenePropertyTrack& In...
)

Public function

void

 

FinalizeSection

(
    bool bReduceKeys,
    const FKeyDataOptimizationParams& ...
)

Protected function Virtual Const

int32

 

GetChannelCount()

Public function Static

TArray< TSub...

 

GetMovieSectionForRole

(
    const TSubclassOf< ULiveLinkRole > ...
)

Public function

void

 

Initialize

(
    const FLiveLinkSubjectPreset& Subj...,
    const TSharedPtr< FLiveLinkStaticDa...
)

Public function

void

 

RecordFrame

(
    FFrameNumber InFrameNumber,
    const FLiveLinkFrameDataStruct& In...
)

Public function

void

 

SetMask

(
    const TArray< bool >& InChannelMas...
)

Public function

void

 

SetSubjectName

(
    const FName& InSubjectName
)

Public function

void

 

UpdateChannelProxy()

Called during loading.

Overridden from UObject

Name Description

Public function Virtual

bool

 

Modify

(
    bool bAlwaysMarkDirty
)

That the object will be modified.

Public function Virtual

void

 

PostEditChangeProperty

(
    FPropertyChangedEvent& PropertyCha...
)

Called when a property on this object has been modified externally

Public function Virtual

void

 

PostEditImport()

Called after importing property values for this object (paste, duplicate or .t3d import) Allow the object to perform any cleanup for properties which shouldn't be duplicated or are unsupported by the script serialization

Public function Virtual

void

 

PostLoad()

Do any object-specific cleanup required immediately after loading an object.

Public function Virtual

void

 

Serialize

(
    FArchive& Ar
)

Handles reading, writing, and reference collecting using FArchive.

Deprecated Variables

Name Description

Public variable UProperty

TArray< FName >

 

CurveNames_DEPRECATED

Public variable UProperty

TArray< FMovieS...

 

PropertyFloatChannels_DEPRECATED

Public variable UProperty

FLiveLinkRefSke...

 

RefSkeleton_DEPRECATED

Public variable UProperty

FName

 

SubjectName_DEPRECATED

Public variable UProperty

FLiveLinkFrameD...

 

TemplateToPush_DEPRECATED

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