MovieScene

Windows
MacOS
Linux

Classes

Name

Description

Public struct UStruct

FLiveLinkPropertyData

Public struct

FLiveLinkPropertyKey

Helper struct for recording properties

Public class

FLiveLinkStructPropertyBindings

Manages bindings to keyed properties of LiveLink UStructs.

Public struct UStruct

FLiveLinkSubSectionData

Public struct

FLiveLinkTransformKeys

Data structure to handle buffering transform keys. Inspired from 3d Transform Track Recorder

Public class

FMovieSceneLiveLinkEnumHandler

Public class

FMovieSceneLiveLinkPropertyHandler

Public class

FMovieSceneLiveLinkTransformHandler

Public class

IMovieSceneLiveLinkPropertyHandler

Interface for live link property handlers (recording and evaluating)

Public class UClass

UMovieSceneLiveLinkSection

A movie scene section for all live link recorded data

Public class UClass Abstract

UMovieSceneLiveLinkSubSection

Base class to manage recording live link data structure properties If user specifics data need to be managed in a certain way, create your own sub section

Public class UClass

UMovieSceneLiveLinkSubSectionAnimation

A LiveLinkSubSection managing array of transforms contained in the Animation Frame Data structure

Public class UClass

UMovieSceneLiveLinkSubSectionBasicRole

A LiveLinkSubSection managing special properties of the BasicRole

Public class UClass

UMovieSceneLiveLinkSubSectionProperties

A LiveLinkSubSection managing properties marked as Interp in the data struct associated with the subject role

Public class UClass MinimalAPI

UMovieSceneLiveLinkTrack

A track for animating FMoveSceneLiveLinkTrack properties.

Functions

Name Description

Public function

void

 

MovieSceneLiveLinkSectionUtils::CreateChannelEditor

(
    const FText& InDisplayName,
    ChannelType& InChannel,
    int32 InChannelIndex,
    ExtendedEditorDataType&& InExtende...,
    TArray< bool >& OutChannelMask,
    FMovieSceneChannelProxyData& OutCh...
)

Add a channel with editor data filled out.

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