FLiveLinkVRPNSource::GetSourceStatus

For UI, what is the status of the source.

Windows
MacOS
Linux

Override Hierarchy

ILiveLinkSource::GetSourceStatus()

FLiveLinkVRPNSource::GetSourceStatus()

References

Module

LiveLinkVRPN

Header

/Engine/Plugins/VirtualProduction/LiveLinkVRPN/Source/LiveLinkVRPN/Public/LiveLinkVRPNSource.h

Include

#include "LiveLinkVRPNSource.h"

Syntax

virtual FText GetSourceStatus() const

Remarks

For UI, what is the status of the source. Should be: "Active", "Not responding", "Connecting" or any short message that makes sense for the source.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss