Module |
|
Header |
/Engine/Plugins/Online/OnlineFramework/Source/Lobby/Public/LobbyBeaconClient.h |
Include |
#include "LobbyBeaconClient.h" |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(Client, Reliable)
void ClientLoginComplete
(
const FUniqueNetIdRepl & InUniqueId,
bool bWasSuccessful
)
Client notification result for a single login attempt
Parameter |
Description |
---|---|
InUniqueId |
id of player involved |
bWasSuccessful |
result of the login attempt |