ALobbyBeaconClient::ClientLoginComplete

Client notification result for a single login attempt

Windows
MacOS
Linux

References

Module

Lobby

Header

/Engine/Plugins/Online/OnlineFramework/Source/Lobby/Public/LobbyBeaconClient.h

Include

#include "LobbyBeaconClient.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(Client, Reliable)
void ClientLoginComplete
(
    const FUniqueNetIdRepl & InUniqueId,
    bool bWasSuccessful
)

Remarks

Client notification result for a single login attempt

Parameters

Parameter

Description

InUniqueId

id of player involved

bWasSuccessful

result of the login attempt

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