ALobbyBeaconClient::ClientPlayerLeft

Client notification that another player has left the lobby

Windows
MacOS
Linux

References

Module

Lobby

Header

/Engine/Plugins/Online/OnlineFramework/Source/Lobby/Public/LobbyBeaconClient.h

Include

#include "LobbyBeaconClient.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(Client, Reliable)
virtual void ClientPlayerLeft
(
    const FUniqueNetIdRepl & InUniqueId
)

Remarks

Client notification that another player has left the lobby

Parameters

Parameter

Description

InUniqueId

unique id of new player

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