ALobbyBeaconClient::ConnectToLobby

Initiate a connection to the lobby host beacon

Windows
MacOS
Linux

References

Module

Lobby

Header

/Engine/Plugins/Online/OnlineFramework/Source/Lobby/Public/LobbyBeaconClient.h

Include

#include "LobbyBeaconClient.h"

Source

/Engine/Plugins/Online/OnlineFramework/Source/Lobby/Private/LobbyBeaconClient.cpp

Syntax

virtual void ConnectToLobby
(
    const FOnlineSessionSearchResult & DesiredHost
)

Remarks

Initiate a connection to the lobby host beacon

Parameters

Parameter

Description

DesiredHost

desired host destination

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss