LobbyJoinServerState

True once the server has acknowledged our join intent

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)()
ELobbyBeaconJoinState LobbyJoinServerState

Remarks

True once the server has acknowledged our join intent

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss