ALobbyBeaconHost::HandlePlayerLogin

Handle a player logging in via the host beacon

Windows
MacOS
Linux

References

Module

Lobby

Header

/Engine/Plugins/Online/OnlineFramework/Source/Lobby/Public/LobbyBeaconHost.h

Include

#include "LobbyBeaconHost.h"

Source

/Engine/Plugins/Online/OnlineFramework/Source/Lobby/Private/LobbyBeaconHost.cpp

Syntax

virtual ALobbyBeaconPlayerState * HandlePlayerLogin
(
    ALobbyBeaconClient * ClientActor,
    const FUniqueNetIdRepl & InUniqueId,
    const FString & Options
)

Remarks

Handle a player logging in via the host beacon

Returns

new player state object for the logged in player, null if there was any failure

Parameters

Parameter

Description

ClientActor

client that is making the request

InUniqueId

unique id of the player

Options

game options passed in by the client at login

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