Module |
|
Header |
/Engine/Plugins/Online/OnlineFramework/Source/Lobby/Public/LobbyBeaconHost.h |
Include |
#include "LobbyBeaconHost.h" |
Source |
/Engine/Plugins/Online/OnlineFramework/Source/Lobby/Private/LobbyBeaconHost.cpp |
virtual ALobbyBeaconPlayerState * HandlePlayerLogin
(
ALobbyBeaconClient * ClientActor,
const FUniqueNetIdRepl & InUniqueId,
const FString & Options
)
Handle a player logging in via the host beacon
new player state object for the logged in player, null if there was any failure
Parameter |
Description |
---|---|
ClientActor |
client that is making the request |
InUniqueId |
unique id of the player |
Options |
game options passed in by the client at login |