ALobbyBeaconPlayerState::OnUniqueIdReplicated

Windows
MacOS
Linux

References

Module

Lobby

Header

/Engine/Plugins/Online/OnlineFramework/Source/Lobby/Public/LobbyBeaconPlayerState.h

Include

#include "LobbyBeaconPlayerState.h"

Syntax

FOnPlayerStateChanged & OnUniqueIdReplicated()

Returns

delegate fired when the unique id of the player has been replicated

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