Module |
|
Header |
/Engine/Plugins/Online/OnlineFramework/Source/Lobby/Public/LobbyBeaconState.h |
Include |
#include "LobbyBeaconState.h" |
Source |
/Engine/Plugins/Online/OnlineFramework/Source/Lobby/Private/LobbyBeaconState.cpp |
virtual ALobbyBeaconPlayerState * CreateNewPlayer
(
const FText & PlayerName,
const FUniqueNetIdRepl & UniqueId
)
Create a new player for this lobby beacon state
new player state actor or nullptr if the player should be disconnected
Parameter |
Description |
---|---|
PlayerName |
name of the player |
UniqueId |
uniqueid of the player |