Module |
|
Header |
/Engine/Plugins/Online/OnlineFramework/Source/Lobby/Public/LobbyBeaconState.h |
Include |
#include "LobbyBeaconState.h" |
Source |
/Engine/Plugins/Online/OnlineFramework/Source/Lobby/Private/LobbyBeaconState.cpp |
void PostReplicatedChange
(
const FLobbyPlayerStateInfoArray & InArraySerializer
)
Player state element has changed In this specific case only happens when the actor pointer is set. This should only occur if the player state actor was already serialized to the client at the time of the PostReplicatedAdd call