FLobbyPlayerStateActorInfo::PostReplicatedChange

Player state element has changed In this specific case only happens when the actor pointer is set.

Windows
MacOS
Linux

References

Module

Lobby

Header

/Engine/Plugins/Online/OnlineFramework/Source/Lobby/Public/LobbyBeaconState.h

Include

#include "LobbyBeaconState.h"

Source

/Engine/Plugins/Online/OnlineFramework/Source/Lobby/Private/LobbyBeaconState.cpp

Syntax

void PostReplicatedChange
(
    const FLobbyPlayerStateInfoArray & InArraySerializer
)

Remarks

Player state element has changed In this specific case only happens when the actor pointer is set. This should only occur if the player state actor was already serialized to the client at the time of the PostReplicatedAdd call

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