typedef TMulticastDelegate_OneParam< void, ALobbyBeaconPlayerState * > FOnPlayerLobbyStateChanged
Module |
|
Header |
/Engine/Plugins/Online/OnlineFramework/Source/Lobby/Public/LobbyBeaconState.h |
Include |
#include "LobbyBeaconState.h" |
Delegate fired when the player state in the lobby has changed (add/remove/etc)