FOnPlayerLobbyStateChanged

Delegate fired when the player state in the lobby has changed (add/remove/etc)

Windows
MacOS
Linux

Type

typedef TMulticastDelegate_OneParam< void, ALobbyBeaconPlayerState * > FOnPlayerLobbyStateChanged

References

Module

Lobby

Header

/Engine/Plugins/Online/OnlineFramework/Source/Lobby/Public/LobbyBeaconState.h

Include

#include "LobbyBeaconState.h"

Remarks

Delegate fired when the player state in the lobby has changed (add/remove/etc)

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