Module |
|
Header |
/Engine/Plugins/Runtime/LocationServicesBPLibrary/Source/LocationServicesBPLibrary/Classes/LocationServicesBPLibrary.h |
Include |
#include "LocationServicesBPLibrary.h" |
Source |
/Engine/Plugins/Runtime/LocationServicesBPLibrary/Source/LocationServicesBPLibrary/Private/LocationServicesBPLibrary.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Services|Mobile|Location")
static bool IsLocationAccuracyAvailable
(
ELocationAccuracy Accuracy
)
Checks if the supplied Accuracy is available on the current device.
true if the mobile device can support the Accuracy, false if it will use a different accuracy
Parameter |
Description |
---|---|
Accuracy |
the accuracy to check |