Module |
|
Header |
/Engine/Plugins/Runtime/MIDIDevice/Source/MIDIDevice/Public/MIDIDeviceManager.h |
Include |
#include "MIDIDeviceManager.h" |
Source |
/Engine/Plugins/Runtime/MIDIDevice/Source/MIDIDevice/Private/MIDIDeviceManager.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="MIDI Device Manager")
static void FindMIDIDevices
(
TArray< FFoundMIDIDevice > & OutMIDIDevices
)
Enumerates all of the connected MIDI devices and reports back with the IDs and names of those devices. This operation is a little expensive so only do it once at startup, or if you think that a new device may have been connected.
Parameter |
Description |
---|---|
OutMIDIDevices |
A list of available MIDI devices |