MagicLeap::FGuidIsValidHandle
Module
|
MLSDK
|
Header
|
/Engine/Plugins/Lumin/MLSDK/Source/MLSDK/Public/MagicLeapHandle.h
|
Include
|
#include "MagicLeapHandle.h"
|
namespace MagicLeap
{
bool MagicLeap::FGuidIsValidHandle
(
const FGuid & UnrealGuid
)
}
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