Module |
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Header |
/Engine/Plugins/Lumin/MagicLeap/Source/MagicLeap/Public/IMagicLeapTrackerEntity.h |
Include |
#include "IMagicLeapTrackerEntity.h" |
struct EnableInput
Utility class to scope guard enabling and disabling game viewport client input processing. On creation it will enable the input processing, and on exit it will restore it to its previous state. Usage is:
{ MagicLeap::EnableInputEnableInput; PostSomeInputToMessageHandlers(); }
Name | Description | |
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EnableInput() |
Name | Description | |
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~EnableInput() |