EnableInput

Utility class to scope guard enabling and disabling game viewport client input processing.

Windows
MacOS
Linux

References

Module

MagicLeap

Header

/Engine/Plugins/Lumin/MagicLeap/Source/MagicLeap/Public/IMagicLeapTrackerEntity.h

Include

#include "IMagicLeapTrackerEntity.h"

Syntax

struct EnableInput

Remarks

Utility class to scope guard enabling and disabling game viewport client input processing. On creation it will enable the input processing, and on exit it will restore it to its previous state. Usage is:

{ MagicLeap::EnableInputEnableInput; PostSomeInputToMessageHandlers(); }

Constructors

Name Description

Public function

EnableInput()

Destructors

Name Description

Public function

~EnableInput()

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