FMagicLeapGraphicsClientPerformanceInfo

Windows
MacOS
Linux

References

Module

MagicLeap

Header

/Engine/Plugins/Lumin/MagicLeap/Source/MagicLeap/Public/MagicLeapHMDFunctionLibrary.h

Include

#include "MagicLeapHMDFunctionLibrary.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FMagicLeapGraphicsClientPerformanceInfo

Variables

Name Description

Public variable UProperty Category BlueprintReadOnly visibleanywhere

float

 

FrameDurationCPUTimeMs

The average frame CPU duration, in milliseconds.

Public variable UProperty Category BlueprintReadOnly visibleanywhere

float

 

FrameDurationGPUTimeMs

The average frame GPU duration, in milliseconds.

Public variable UProperty Category BlueprintReadOnly visibleanywhere

float

 

FrameInternalDurationCPUTimeMs

The average CPU duration for internal operations per frame, in milliseconds.

Public variable UProperty Category BlueprintReadOnly visibleanywhere

float

 

FrameInternalDurationGPUTimeMs

The average GPU duration for internal operations per frame, in milliseconds.

Public variable UProperty Category BlueprintReadOnly visibleanywhere

float

 

FrameStartCPUCompAcquireCPUTimeMs

The average frame start CPU to composition acquisition of the frame, in milliseconds.

Public variable UProperty Category BlueprintReadOnly visibleanywhere

float

 

FrameStartCPUFrameEndGPUTimeMs

The average frame start CPU to frame end GPU, in milliseconds.

Public variable UProperty Category BlueprintReadOnly visibleanywhere

float

 

FrameStartCPUFrameStartCPUTimeMs

The average frame cadence, CPU start to CPU start, in milliseconds.

Constructors

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