Module |
|
Header |
/Engine/Plugins/Lumin/MagicLeap/Source/MagicLeap/Public/RaycastComponent.h |
Include |
#include "RaycastComponent.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FMagicLeapRaycastHitResult
Result of a raycast.
Name | Description | ||
---|---|---|---|
|
float |
Confidence |
Confidence of the raycast result. |
|
HitPoint |
Where in the world the collision happened. |
|
|
HitState |
The raycast result. |
|
|
Normal |
Normal to the surface where the ray collided. |
|
|
UserData |
The data set in the RaycastQueryParams. This can be used for query identification. |