UInAppPurchaseComponent::TryGetItemsDetailsAsync
This call instigates an items details query which is handled on a separate thread. The result of this asynchronous operation is reported back to the calling blueprint via the [FGetItemsDetailsSuccess](API\Plugins\MagicLeap\UInAppPurchaseComponent\FGetItemsDetailsSuccess) or [FGetItemsDetailsFailure](API\Plugins\MagicLeap\UInAppPurchaseComponent\FGetItemsDetailsFailure) event handlers.
Module
|
MagicLeap
|
Header
|
/Engine/Plugins/Lumin/MagicLeap/Source/MagicLeap/Public/InAppPurchaseComponent.h
|
Include
|
#include "InAppPurchaseComponent.h"
|
Source
|
/Engine/Plugins/Lumin/MagicLeap/Source/MagicLeap/Private/InAppPurchaseComponent.cpp
|
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="InAppPurchase|MagicLeap")
bool TryGetItemsDetailsAsync
(
const TArray< FString > & ItemIDs
)
Attempts to retrieve details for the specified items.
False if an items details query is already running, true otherwise.
ItemIDs
|
An array of FString objects specifying the names of the items whose details will be queried.
|
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