UInAppPurchaseComponent::TryGetItemsDetailsAsync

This call instigates an items details query which is handled on a separate thread. The result of this asynchronous operation is reported back to the calling blueprint via the [FGetItemsDetailsSuccess](API\Plugins\MagicLeap\UInAppPurchaseComponent\FGetItemsDetailsSuccess) or [FGetItemsDetailsFailure](API\Plugins\MagicLeap\UInAppPurchaseComponent\FGetItemsDetailsFailure) event handlers.

Windows
MacOS
Linux

References

Module

MagicLeap

Header

/Engine/Plugins/Lumin/MagicLeap/Source/MagicLeap/Public/InAppPurchaseComponent.h

Include

#include "InAppPurchaseComponent.h"

Source

/Engine/Plugins/Lumin/MagicLeap/Source/MagicLeap/Private/InAppPurchaseComponent.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="InAppPurchase|MagicLeap")
bool TryGetItemsDetailsAsync
(
    const TArray< FString > & ItemIDs
)

Remarks

Attempts to retrieve details for the specified items.

Returns

False if an items details query is already running, true otherwise.

Parameters

Parameter

Description

ItemIDs

An array of FString objects specifying the names of the items whose details will be queried.

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