ULuminApplicationLifecycleComponent::OnRegister

Called when a component is registered, after Scene is set, but before CreateRenderState_Concurrent or OnCreatePhysicsState are called.

Windows
MacOS
Linux

Override Hierarchy

UActorComponent::OnRegister()

UApplicationLifecycleComponent::OnRegister()

ULuminApplicationLifecycleComponent::OnRegister()

References

Module

MagicLeap

Header

/Engine/Plugins/Lumin/MagicLeap/Source/MagicLeap/Public/LuminApplicationLifecycleComponent.h

Include

#include "LuminApplicationLifecycleComponent.h"

Source

/Engine/Plugins/Lumin/MagicLeap/Source/MagicLeap/Private/LuminApplicationLifecycleComponent.cpp

Syntax

virtual void OnRegister()

Remarks

Called when a component is registered, after Scene is set, but before CreateRenderState_Concurrent or OnCreatePhysicsState are called.

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