| UObjectBase
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Module |
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Header |
/Engine/Plugins/Lumin/MagicLeap/Source/MagicLeap/Public/MagicLeapHMDFunctionLibrary.h |
Include |
#include "MagicLeapHMDFunctionLibrary.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(ClassGroup=MagicLeap)
class UMagicLeapHMDFunctionLibrary : public UBlueprintFunctionLibrary
Name | Description | ||
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GetGraphicsClientPerformanceInfo |
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GetHeadTrackingMapEvents |
Get map events. |
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GetHeadTrackingState ( |
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GetMinimumAPILevel() |
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GetMLSDKVersion() |
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GetMLSDKVersionMajor() |
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GetMLSDKVersionMinor() |
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GetMLSDKVersionRevision() |
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GetPlatformAPILevel() |
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IsRunningOnMagicLeapHMD() |
Returns true if this code is executing on the ML HMD, false otherwise (e.g. it's executing on PC) |
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SetAppReady() |
Notifies lifecycle that the app is ready to run (dismisses the loading logo). |
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SetBaseOrientation ( |
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SetBasePosition ( |
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SetBaseRotation ( |
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SetFocusActor |
Set the actor whose location is used as the focus point. |
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SetStabilizationDepthActor |
Set the actor whose location is used as the depth for timewarp stabilization. |