UMagicLeapHeadTrackingNotificationsComponent

Provides head tracking map events to enable apps to cleanly handle it.

Windows
MacOS
Linux

Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UActorComponent

UVRNotificationsComponent

UMagicLeapHeadTrackingNotificationsComponent

References

Module

MagicLeap

Header

/Engine/Plugins/Lumin/MagicLeap/Source/MagicLeap/Public/MagicLeapHeadTrackingNotificationsComponent.h

Include

#include "MagicLeapHeadTrackingNotificationsComponent.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(ClassGroup=MagicLeap, BlueprintType, Blueprintable, Meta=(BlueprintSpawnableComponent))
class UMagicLeapHeadTrackingNotificationsComponent : public UVRNotificationsComponent

Remarks

Provides head tracking map events to enable apps to cleanly handle it. The most important event to be aware of is when a map changes. In the case that a new map session begins, or recovery fails, all formerly cached transform and world reconstruction data (raycast, planes, mesh) is invalidated and must be updated.

Constructors

Functions

Overridden from UActorComponent

Name Description

Public function Virtual

void

 

TickComponent

(
    float DeltaTime,
    enum ELevelTick TickType,
    FActorComponentTickFunction* T...
)

Function called every frame on this ActorComponent.

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