| UObject::BeginDestroy()
|
Module |
|
Header |
/Engine/Plugins/Lumin/MagicLeap/Source/MagicLeap/Public/MagicLeapMeshTrackerComponent.h |
Include |
#include "MagicLeapMeshTrackerComponent.h" |
Source |
/Engine/Plugins/Lumin/MagicLeap/Source/MagicLeap/Private/MagicLeapMeshTrackerComponent.cpp |
virtual void BeginDestroy()
Unlinks the current procedural mesh component from the mesh tracking system.