Module |
|
Header |
/Engine/Plugins/Lumin/MagicLeap/Source/MagicLeap/Public/MagicLeapMeshTrackerComponent.h |
Include |
#include "MagicLeapMeshTrackerComponent.h" |
Source |
/Engine/Plugins/Lumin/MagicLeap/Source/MagicLeap/Private/MagicLeapMeshTrackerComponent.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Mesh Reconstruction")
void ConnectMRMesh
(
class UMRMeshComponent * InMRMeshPtr
)
Sets the procedural mesh component that will store and display the environmental mesh results.
Parameter |
Description |
---|---|
InMRMeshPtr |
The procedural mesh component to store the query result in. |